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1. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
Thomas Canalejo wrote: onieros danneskjold wrote: This is a good idea. People hate on snipers and camping but there are simple ways to counter this. A prone sniper will be decimated by dropships, grenades, missiles. It's time consuming to go...
- by onieros danneskjold - at 2012.09.18 17:42:00
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2. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
This is a good idea. People hate on snipers and camping but there are simple ways to counter this. A prone sniper will be decimated by dropships, grenades, missiles. It's time consuming to go prone. Movement and field of vision is severely restric...
- by onieros danneskjold - at 2012.09.18 15:04:00
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3. New dropsuit module: self destruct - in Feedback/Requests [original thread]
I don't like the idea of rewarding people for dieing. The only way I can see this not being abused is if the module damages your your team on death and you lose points for killing team/squad member. Otherwise everyone fighting CQB will be a walkin...
- by onieros danneskjold - at 2012.09.18 14:22:00
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4. Not op my *** - in Feedback/Requests [original thread]
Jexct Doc wrote: Snipers are fine. Most of them are a minor annoyance at best. Good ones can achieve a high KDR.. but that doesn't mean they are OP, considering their only real source of SP is kills. If you really need to get the objective or t...
- by onieros danneskjold - at 2012.09.17 13:56:00
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5. A spawner's conundrum. - in Feedback/Requests [original thread]
Edit: Double post, sorry.
- by onieros danneskjold - at 2012.09.16 07:07:00
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6. A spawner's conundrum. - in Feedback/Requests [original thread]
First idea, why not then just camp outside the building? Park a tank, jump in a dropship and rain down on people. Snipers watch alternatee doors, etc. Second idea, why would you do that??
- by onieros danneskjold - at 2012.09.16 06:58:00
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7. other important stuff that has gotten buried - in Feedback/Requests [original thread]
Everything here is universes more important than OP tanks, nerfed whatever , or some other lame thread about easily countable "imbalances".
- by onieros danneskjold - at 2012.09.16 04:11:00
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8. crouching - in Feedback/Requests [original thread]
Crouching, not sitting.
- by onieros danneskjold - at 2012.09.16 04:07:00
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9. -----(SUGESTION) TIPS to improving the GAME !----- - in Feedback/Requests [original thread]
Tunnels , fortified bunkers/pillboxes, installations or drops that effect electrical systems ( could be AV, or modules breaking, etc), ladders and more ladders. Trenches.
- by onieros danneskjold - at 2012.09.16 03:24:00
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10. [Suggestion] Shooting Down Swarms - in Feedback/Requests [original thread]
This is a great idea. We shouldh be encouraging people to learn to play the game with greater skill rather than nerfing this or that every other week and then having to adjust with a different buff or nerf.
- by onieros danneskjold - at 2012.09.16 01:52:00
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11. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
I like this idea. The separate areas need to be repairable, and any weak spots should be pretty limited.
- by onieros danneskjold - at 2012.09.14 14:38:00
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12. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
What is this stupid thread. LOL.
- by onieros danneskjold - at 2012.09.13 18:06:00
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13. [Request] Show a characters skills on the forum during beta - in Feedback/Requests [original thread]
If we are trying to establish player credibilty we should post their rank on the boards and their total SP. Most people will probably listen to someone in the top 100, and probably follow advice from someone with 20 mil SP. Giving everyone the abi...
- by onieros danneskjold - at 2012.09.13 18:05:00
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